/** * TinyMCE version 8.3.1 (2025-12-17) */ (function () { 'use strict'; var global$2 = tinymce.util.Tools.resolve('tinymce.PluginManager'); /* eslint-disable @typescript-eslint/no-wrapper-object-types */ const isNullable = (a) => a === null || a === undefined; const isNonNullable = (a) => !isNullable(a); const noop = () => { }; const constant = (value) => { return () => { return value; }; }; /** * The `Optional` type represents a value (of any type) that potentially does * not exist. Any `Optional` can either be a `Some` (in which case the * value does exist) or a `None` (in which case the value does not exist). This * module defines a whole lot of FP-inspired utility functions for dealing with * `Optional` objects. * * Comparison with null or undefined: * - We don't get fancy null coalescing operators with `Optional` * - We do get fancy helper functions with `Optional` * - `Optional` support nesting, and allow for the type to still be nullable (or * another `Optional`) * - There is no option to turn off strict-optional-checks like there is for * strict-null-checks */ class Optional { tag; value; // Sneaky optimisation: every instance of Optional.none is identical, so just // reuse the same object static singletonNone = new Optional(false); // The internal representation has a `tag` and a `value`, but both are // private: able to be console.logged, but not able to be accessed by code constructor(tag, value) { this.tag = tag; this.value = value; } // --- Identities --- /** * Creates a new `Optional` that **does** contain a value. */ static some(value) { return new Optional(true, value); } /** * Create a new `Optional` that **does not** contain a value. `T` can be * any type because we don't actually have a `T`. */ static none() { return Optional.singletonNone; } /** * Perform a transform on an `Optional` type. Regardless of whether this * `Optional` contains a value or not, `fold` will return a value of type `U`. * If this `Optional` does not contain a value, the `U` will be created by * calling `onNone`. If this `Optional` does contain a value, the `U` will be * created by calling `onSome`. * * For the FP enthusiasts in the room, this function: * 1. Could be used to implement all of the functions below * 2. Forms a catamorphism */ fold(onNone, onSome) { if (this.tag) { return onSome(this.value); } else { return onNone(); } } /** * Determine if this `Optional` object contains a value. */ isSome() { return this.tag; } /** * Determine if this `Optional` object **does not** contain a value. */ isNone() { return !this.tag; } // --- Functor (name stolen from Haskell / maths) --- /** * Perform a transform on an `Optional` object, **if** there is a value. If * you provide a function to turn a T into a U, this is the function you use * to turn an `Optional` into an `Optional`. If this **does** contain * a value then the output will also contain a value (that value being the * output of `mapper(this.value)`), and if this **does not** contain a value * then neither will the output. */ map(mapper) { if (this.tag) { return Optional.some(mapper(this.value)); } else { return Optional.none(); } } // --- Monad (name stolen from Haskell / maths) --- /** * Perform a transform on an `Optional` object, **if** there is a value. * Unlike `map`, here the transform itself also returns an `Optional`. */ bind(binder) { if (this.tag) { return binder(this.value); } else { return Optional.none(); } } // --- Traversable (name stolen from Haskell / maths) --- /** * For a given predicate, this function finds out if there **exists** a value * inside this `Optional` object that meets the predicate. In practice, this * means that for `Optional`s that do not contain a value it returns false (as * no predicate-meeting value exists). */ exists(predicate) { return this.tag && predicate(this.value); } /** * For a given predicate, this function finds out if **all** the values inside * this `Optional` object meet the predicate. In practice, this means that * for `Optional`s that do not contain a value it returns true (as all 0 * objects do meet the predicate). */ forall(predicate) { return !this.tag || predicate(this.value); } filter(predicate) { if (!this.tag || predicate(this.value)) { return this; } else { return Optional.none(); } } // --- Getters --- /** * Get the value out of the inside of the `Optional` object, using a default * `replacement` value if the provided `Optional` object does not contain a * value. */ getOr(replacement) { return this.tag ? this.value : replacement; } /** * Get the value out of the inside of the `Optional` object, using a default * `replacement` value if the provided `Optional` object does not contain a * value. Unlike `getOr`, in this method the `replacement` object is also * `Optional` - meaning that this method will always return an `Optional`. */ or(replacement) { return this.tag ? this : replacement; } /** * Get the value out of the inside of the `Optional` object, using a default * `replacement` value if the provided `Optional` object does not contain a * value. Unlike `getOr`, in this method the `replacement` value is * "thunked" - that is to say that you don't pass a value to `getOrThunk`, you * pass a function which (if called) will **return** the `value` you want to * use. */ getOrThunk(thunk) { return this.tag ? this.value : thunk(); } /** * Get the value out of the inside of the `Optional` object, using a default * `replacement` value if the provided Optional object does not contain a * value. * * Unlike `or`, in this method the `replacement` value is "thunked" - that is * to say that you don't pass a value to `orThunk`, you pass a function which * (if called) will **return** the `value` you want to use. * * Unlike `getOrThunk`, in this method the `replacement` value is also * `Optional`, meaning that this method will always return an `Optional`. */ orThunk(thunk) { return this.tag ? this : thunk(); } /** * Get the value out of the inside of the `Optional` object, throwing an * exception if the provided `Optional` object does not contain a value. * * WARNING: * You should only be using this function if you know that the `Optional` * object **is not** empty (otherwise you're throwing exceptions in production * code, which is bad). * * In tests this is more acceptable. * * Prefer other methods to this, such as `.each`. */ getOrDie(message) { if (!this.tag) { throw new Error(message ?? 'Called getOrDie on None'); } else { return this.value; } } // --- Interop with null and undefined --- /** * Creates an `Optional` value from a nullable (or undefined-able) input. * Null, or undefined, is converted to `None`, and anything else is converted * to `Some`. */ static from(value) { return isNonNullable(value) ? Optional.some(value) : Optional.none(); } /** * Converts an `Optional` to a nullable type, by getting the value if it * exists, or returning `null` if it does not. */ getOrNull() { return this.tag ? this.value : null; } /** * Converts an `Optional` to an undefined-able type, by getting the value if * it exists, or returning `undefined` if it does not. */ getOrUndefined() { return this.value; } // --- Utilities --- /** * If the `Optional` contains a value, perform an action on that value. * Unlike the rest of the methods on this type, `.each` has side-effects. If * you want to transform an `Optional` **into** something, then this is not * the method for you. If you want to use an `Optional` to **do** * something, then this is the method for you - provided you're okay with not * doing anything in the case where the `Optional` doesn't have a value inside * it. If you're not sure whether your use-case fits into transforming * **into** something or **doing** something, check whether it has a return * value. If it does, you should be performing a transform. */ each(worker) { if (this.tag) { worker(this.value); } } /** * Turn the `Optional` object into an array that contains all of the values * stored inside the `Optional`. In practice, this means the output will have * either 0 or 1 elements. */ toArray() { return this.tag ? [this.value] : []; } /** * Turn the `Optional` object into a string for debugging or printing. Not * recommended for production code, but good for debugging. Also note that * these days an `Optional` object can be logged to the console directly, and * its inner value (if it exists) will be visible. */ toString() { return this.tag ? `some(${this.value})` : 'none()'; } } const get$1 = (xs, i) => i >= 0 && i < xs.length ? Optional.some(xs[i]) : Optional.none(); const head = (xs) => get$1(xs, 0); // Use window object as the global if it's available since CSP will block script evals // eslint-disable-next-line @typescript-eslint/no-implied-eval const Global = typeof window !== 'undefined' ? window : Function('return this;')(); const blank = (r) => (s) => s.replace(r, ''); /** removes all leading and trailing spaces */ const trim = blank(/^\s+|\s+$/g); var global$1 = tinymce.util.Tools.resolve('tinymce.dom.DOMUtils'); const prismjs = function(global, module, exports) { // preserve the global if it has already been loaded const oldprism = window.Prism; window.Prism = { manual: true }; /// var _self = (typeof window !== 'undefined') ? window // if in browser : ( (typeof WorkerGlobalScope !== 'undefined' && self instanceof WorkerGlobalScope) ? self // if in worker : {} // if in node js ); /** * Prism: Lightweight, robust, elegant syntax highlighting * * @license MIT * @author Lea Verou * @namespace * @public */ var Prism = (function (_self) { // Private helper vars var lang = /(?:^|\s)lang(?:uage)?-([\w-]+)(?=\s|$)/i; var uniqueId = 0; // The grammar object for plaintext var plainTextGrammar = {}; var _ = { /** * By default, Prism will attempt to highlight all code elements (by calling {@link Prism.highlightAll}) on the * current page after the page finished loading. This might be a problem if e.g. you wanted to asynchronously load * additional languages or plugins yourself. * * By setting this value to `true`, Prism will not automatically highlight all code elements on the page. * * You obviously have to change this value before the automatic highlighting started. To do this, you can add an * empty Prism object into the global scope before loading the Prism script like this: * * ```js * window.Prism = window.Prism || {}; * Prism.manual = true; * // add a new